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Building confidence

The hands-on nature of STEM games fosters confidence by giving students the opportunity to experiment freely in a safe and creative environment. During the critical ages of 11–15, students are naturally curious and eager to explore new ideas. Games allow them to take risks and learn from mistakes, which is essential for building self-confidence in problem-solving.

Hands-on games like "LittleBits" or "Makey Makey" enable students to create functioning electronics, offering instant feedback and a sense of achievement as they build devices like simple musical instruments or game controllers. Such experiences reinforce a student’s belief in their ability to understand and apply STEM principles in real-world situations. Implement a "strengths-based" feedback approach. Instead of focusing on errors, emphasize what the students did well and how they can apply those strengths to future challenges. This is especially important for girls, who may be more sensitive to criticism and more likely to internalize negative feedback (Dweck, 2006).





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